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Oct. 5th, 2016 05:27 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
☄Audio
[Around the colony there are signs for something called the C.I.S.M. (the Cease Intergalactic Slavery Movement). There's little more than the occasional pamphlet peddling samaritan or some billboards that announce the problem to newcomers or remind acquiescing residents of their guilt. Kaz has the good fortune to happen across their headquarters, a series of (what he feels is entirely too prone) white tents with well-meaning volunteers.]
[It's really a tragic effort. And after the ship's first adventures in the Runoff slavery outpost it seems it's pretty important that the crew do something about it. At least that's his logic for aiding them. After all, in the event they're taken it's not like the crew has much proof of identity. No one can come after them if they're captured and sold if they're not rescued before the ship leaves. They'd be lost.]
[Miller's plan is to beef up their resources, give them better tools to go on the offensive. But he wants to be a little bit discrete about the plan. Just enough for some sliver of plausible deniability. Asking if people want to be involved in the organization's cause? He'll just see who gets lured in. Maybe he can find some smugglers and military trainers.]
There's a small group here. Some grassroots efforts against slavery. I figured they could use a little help around here. Come by if you have the time and are interested. Contact me privately if you're not sure where it is and I'll tell you how to get here from your location, especially if you've noticed some trafficking activity where you're at.
There's not much they can do right now. The rules here are a little ambiguous, but they seem pretty certain that this is a persisting problem they would like to stop.
[He'll just wait to see who bites.]
OOC: This and this are the plotting threads concerning the C.I.S.M. He'll want to know safe businesses and homes for slaves to hide at, get aid in transporting people, and find people that can train them some guerrilla troops for some good espionage efforts. You're safe to assume word of mouth can reach your characters if you want them pulled in by someone else. Back-dated to soon after their arrival.
[Around the colony there are signs for something called the C.I.S.M. (the Cease Intergalactic Slavery Movement). There's little more than the occasional pamphlet peddling samaritan or some billboards that announce the problem to newcomers or remind acquiescing residents of their guilt. Kaz has the good fortune to happen across their headquarters, a series of (what he feels is entirely too prone) white tents with well-meaning volunteers.]
[It's really a tragic effort. And after the ship's first adventures in the Runoff slavery outpost it seems it's pretty important that the crew do something about it. At least that's his logic for aiding them. After all, in the event they're taken it's not like the crew has much proof of identity. No one can come after them if they're captured and sold if they're not rescued before the ship leaves. They'd be lost.]
[Miller's plan is to beef up their resources, give them better tools to go on the offensive. But he wants to be a little bit discrete about the plan. Just enough for some sliver of plausible deniability. Asking if people want to be involved in the organization's cause? He'll just see who gets lured in. Maybe he can find some smugglers and military trainers.]
There's a small group here. Some grassroots efforts against slavery. I figured they could use a little help around here. Come by if you have the time and are interested. Contact me privately if you're not sure where it is and I'll tell you how to get here from your location, especially if you've noticed some trafficking activity where you're at.
There's not much they can do right now. The rules here are a little ambiguous, but they seem pretty certain that this is a persisting problem they would like to stop.
[He'll just wait to see who bites.]
OOC: This and this are the plotting threads concerning the C.I.S.M. He'll want to know safe businesses and homes for slaves to hide at, get aid in transporting people, and find people that can train them some guerrilla troops for some good espionage efforts. You're safe to assume word of mouth can reach your characters if you want them pulled in by someone else. Back-dated to soon after their arrival.